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Info explanations and tips and tricks for the Star Wars X-Wing flight simulator

distribution platform Published Playable OS requirements emulator manual
Lucas Arts
Softgold
Totally Games
PC 1993 DOS 80386 processor
1 MB RAM
VGA card
10 MB HDD
Dosbox manual
Lucas Arts
Softgold
Totally Games
Apple Macintosh 1993 Mac OS 7.1 Motorola 68040
8 MB RAM
VGA card
10 MB HDD
???
CD-ROM Version:
Lucas Arts
Softgold
Totally Games
PC 1994 DOS 80386 processor
2 MB RAM
VGA card
10 MB HDD
Dosbox manual
CD-ROM Windows(Collectors) Version:
Lucas Arts
Softgold
Totally Games
PC 1998 Windows 95 Pentium 100 MHz
16 MB RAM
DirectX 3 card
30 MB HDD
Maybe with VMware
Special Remasterd Edition:
Disney
Steam
GOG
PC 2014 Windows XP/Vista/7/8/10 1.8 Ghz
1 GB RAM
DirectX 7 card
216 MB HDD
not required

Differences of the versions

Grafikvergleich
X-Wing Classic X-Wing Collectors CD-ROM X-Wing Special (Windows)
320x200
X-Wing Classic Register
640x480
X-Wing collectors CD-ROM Register
1920x1080
X-Wing Special (Windows) Register
320x200
X-Wing Classic Einsatzbesprechung
640x480
X-Wing collectors CD-ROM Einsatzbesprechung
1920x1080
X-Wing Special (Windows) Einsatzbesprechung
320x200
X-Wing Classic Wingmen
640x480
X-Wing collectors CD-ROM Wingmen
There are no Wingmen !
320x200
X-Wing Classic Ingamegrafic
640x480
X-Wing collectors CD-ROM Ingamegrafic
1920x1080
X-Wing Special (Windows) Ingamegrafic

function X-Wing Classic Floppy X-Wing Collector CD-ROM X-Wing Special Windows
sound
  • audio sound
  • no spoken language
  • audio sound with better quality
  • inserts spoken
  • intro spoken
  • audio sound with better quality
  • inserts spoken
  • intro spoken
Ingame
  • You can assign wing men from your own pilots
  • Runs very fast with emulator
  • Laser shots are fuller, look better
  • Intro cannot be skipped completely
  • Joystick buttons cannot be freely assigned
  • Joystick display only by red coloring of the 3D objects
  • Joystick must be calibrated before each game
  • You can assign wing men from your own pilots
  • Runs very fast with emulator
  • Laser shots are fuller, look better
  • For very difficult missions there are alternate missions which are lighter.
  • Intro cannot be skipped completely
  • Joystick buttons cannot be freely assigned
  • Joystick display only by red coloring of the 3D objects
  • Joystick must be calibrated before each game
  • For very difficult missions there are optional replacement missions which are lighter.
  • The targets are marked with a square and are therefore much more visible.
  • Intro can be skipped completely
  • Joystick buttons can be freely assigned
  • There is no wingman assignment anymore
  • Runs slower than the emulator variant

Control

Flying and aiming is much easier with a joystick than with a gamepad. At least that's how I feel. On my joystick I use many keys, so you can capture enemies faster or adjust the speed of the target. The keyboard layout looks like this:

Control

Laser guns / ion cannons        KEY F9    KEY X
The laser weapons can be controlled in the same way in every spaceship. There is an indicator at the crosshairs for each laser cannon, this shows which cannon is currently selected and whether it is ready (green dot) or whether it is currently firing (orange dot). A thick red dot means double firepower, a small red dot means single firepower. The condition of the laser cannons results in a different sound effect when you shoot this weapon. The charge level can be seen above the big "L" in the picture, all conditions above the middle setting will discharge the weapon. The middle state holds the charge, all settings below hold the charge. The charge of the laser weapons can be adjusted with the key "F9". You can switch the laser cannons together, so that all cannons of a ship can be fired simultaneously. On the standard keyboard layout this is the key "X".


Shield / Deflector Shield        KEY F10    KEY S
The shields are different for every starship. Details can be found in the game's tech room. The shield strengths differ from the game Tie Fighter. The charge power of the shields can be controlled with the key F10. SHIFT + F10. The charging power of the laser guns can be set to "increased" and whenever they are fully charged press SHIFT # F10
2-3 times. With the key S you can split the energy of the shields to front / back or to front and back.
The shield strengths of the spaceships are as follows:
SpaceshipShield strength
X-Wing 50 SBD
Y-Wing 40 SBD
A-Wing 50 SBD
B-Wing 50 SBD
Tie Fighter no shield
Tie Bomber no shield
Tie Interceptor no shield
Tie Advanced MK/2 no data be around 80-100 SBD.
Gunboat 80 SBD
Display shield control in game

Pilot Editor

There is a ready programmed Pilot-Editor, with which you can change all orders, points etc. of a pilot.
Call the following link to &oopen the github repository of the programmer: https://github.com/j-mathes/X-Wing-Pilot-Editor After that you have to change to the subfolder X-Wing Pilot Editor Setup.
This is where you have to download the two files and save them together in one folder.
Continue to start the .EXE file, the editor ö opens in a window. Now you have to load the pilot file you want to edit. The pilots for the Steam or GOG version can be found in the respective subfolder of the version you are playing. With Steam for example: :\Steam\SteamApps\common\STAR WARS X-Wing\remastered
Attention ! If you resurrect a pilot, i.e. if he was captured or killed and you set the status to "Alive", then you have to sign up for the campaign again, you continue the game at the last mission you have completed.

A list of what HEX value means in a pilot file can be found here Download HEX Editor X-Wing pilot manual.

Download & Infos

Manual for X-WING
Instructions HEX Editor X-Wing Pilot

Sidenavigation:


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